Gaming Enthusiasts’ Dilemma: Choosing Between Asus And Lenovo Laptops – If you remember when you had to take photos with a film camera. It’s not a phone or a memory card. You will have fun with this interesting card game. Wind the Film is the latest game from Saashi, designers of the 2015 hit Coffee Roaster.
The theme revolves around the use of popular old cameras used in Japan. It allows photographers to fit two images into a single frame. In this game, cards represent movies and images. The goal is to have great images on every roll of film.
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The number of rooms used depends on the number of players. There is one Good Shot card for each color used. The Sunset card is shuffled to the top of the bottom third card of the deck. Each player is dealt 5 cards. You are not allowed to change the order of the cards. Then various scenes They will be placed on the display to be drawn in 4 columns, with the center 2 columns facing down. The back of the card indicates which card it fits. Additionally, whether the card is numbered 1-6 or 6-12.
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Choose a Stage – The active player takes 1 to 3 cards in a row, starting from the outside and adding them to their hand face down.
Wind the Film – Players can choose to move 1 card from anywhere in their hand forward and any number of spaces.
Snap the Shot – Play the same number of cards in their tableau. Each color has its own strip or row of film. After playing the first card They must decide whether to play the next card in the film strip of the same suit in ascending or descending order. The card must have a value equal to 3 of the card played first. If the card played meets the criteria then it will be dealt face up. If the cards played do not meet any film strip criteria, they are blurred and must be played face down in the filmstrip. It has a value of negative 2 at the end of the game.
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If a player has a number of good shots played of the same color. They can receive a bonus card worth points at the end of the game.
If the display has 3 or fewer cards It will be reloaded. When the sunset card is drawn Play is paused and players play two more cards from their back hand, which reduces them to three cards for the remainder of the game. Before playing these cards They can only roll film once.
The game ends when the screen has 3 cards or less after reloading. Players can rewind the movie once, then play 2 cards from the back of their hand. The film strip that matches the color of the remaining cards in their hand scores zero points.
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Points are awarded based on the number of face-up cards and 5 points for each good card.
Wind the Film uses the “don’t rearrange your cards in beginner’s” mechanic to its advantage. I like that it gives some information about the face-down cards. The same applies to the cards your opponent holds. So you take calculated risks rather than just random draws. While this has the potential to trigger AP, I think the overall weight of the game and data limitations prevent this. The choices that must be made when “setting the scene” or picking up cards can be straightforward or filled with tension. Especially towards the end of the game. There is definitely interaction as players compete for the same cards. It can also be left to other actors. There are some less suitable scenes to choose from. For a simple collecting game, I felt that Wind the Film was an interesting and fulfilling challenge.
Joe Huber (played 1 time): Recently, many Japanese designers have made inroads into traditional European games. by adding elements and complexity Some of these games are quite good, though. But what first attracted me to Japanese games was their combination of interesting themes and simple but cool mechanics. And that’s what makes Wind The Film so good – the dilemma. Bohnanza’s “Can’t Sequence Your Hands” has been updated with an exception that fits nicely with the theme that is so appropriate to capturing on film. I’ll have to play more games to know for sure. But hopefully it went from “like” to “love” for me. Expand your empire and prosper in King’s Dilemma: Chronicles by Horrible Guild Games. Make your choices and join alliances to shape Ankist’s fate with your choices. Can you lead the kingdom to rule forever?
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I’ll try not to give too much away in this review. Because it will ruin your experience and surprise. You play as the leader of your district and you have a seat in the kingdom’s council. The home you choose will be based on a short questionnaire you fill out, and then you’ll choose between two competing homes. The story progresses slowly. As you quickly learn that even the smallest choices can snowball into results. Set in a fantasy theme very similar to Game of Thrones, the only thing missing are dragons.
If you don’t know yet, King’s Dilemma: Chronicles is based on the popular board game King’s Dilemma. After playing the board game, And this is one of my favorite board game experiences. I was excited to read the digital version. The title “Chronicles” is misleading: the story is exactly like the board game. The outcome and progression of the story is important. So while playing the game I try to remember the choices I made in the past. and try to make better decisions The board game version is designed for discussion, debate, and political anxiety.
When the table becomes cluttered The mechanics of the game are also empty: say yes (yes) or no (no)? In the digital version of King’s Dilemma, the game is very similar. The objectives in digital games are more clear. and access the views/needs of various homes easily In the board game there are light and dark crowns that are used as secret currency. You don’t know what it does until the end of the campaign. in digital version The crowns and money you earn will be used to advance your kingdom. Unfortunately, this debate is lost because digital games are just that: games. But there are many choices you have to make. This makes your options extra juicy. You can pay extra reminder points to choose the decision you think is best. Or you can pay other houses to make them change their minds. Throughout the game, try to convince different houses to change their minds. beside you and align their choices with yours. You can spend money on the house to form an alliance. The game doesn’t explain why you have to do this. (But it will help in the late game)
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The design of King’s Dilemma, both the board game and the digital game, is problematic. Because digital is just a board game. So most of the problems are the same. The game has many objectives and situations for you to complete. But there is no exact reason why you would do these things. Only some secret objectives at your home will give you a goal to focus on and help influence you in making tough decisions. Message stuck all the time Because if you believe you have made a choice The results were not what you expected. Because the kingdom’s delicate foundation would gradually Breaking down on your face I am delighted when all of my household goals are achieved. But I still wonder Board game version of “What’s the point?” other players influence group decisions But in digital games The only reason you can’t make the decisions you want is because you have no influence on how you spend them. Some drawbacks to keep in mind: Even if you have enough money. It won’t let you spend if you only have a few coins left. (Probably because you need to use coins to make decisions.) But the game doesn’t let you. He says no, because things happen. There are also a few spelling mistakes, which aren’t scary. King’s Dilemma: Chronicles is full of text. But having a text-based game The problem became clearer.
King’s Dilemma: Chronicles and board games are the best match if you’re a complete player. I am not one. I question my motivations all the time. In a board game that I played with a group of friends regularly over the course of 10 weeks (yes, it was time consuming but a lot of fun), the goal in the class I had was to try and earn as much money as possible. A lot.
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